Digital Artwork - an introduction
Digital Artwork 4 Comments »As I have said in a previous entry, Digital Artwork is fancy longhand for “sprites”, in general. There may be others - “graphics” - but those are more rare. This post will focus on sprites but will give a general overview of what graphics are, too.
Sprites have nothing to do with lemon-lime sodas or little tiny faeries. It’s a term used in game programming - mostly only in very old games, but they’re still used sometimes - to describe a series of images that represent an object and its motions or animations. That’s the weird, jargon-filled technical definition. I’ll break it down for you into some simpler terms.
Let us say we have Mario.

Do you all remember the NES (Nintendo Entertainment System, for you who are confused) Mario game? That one that came with “Duck Hunt”? It runs off of sprites, for the most part. So, let’s say we have a picture of that horribly low-quality Mario guy, taken directly from a game. That’s a sprite. Any other pictures of Mario doing anything - jumping, dying, running, swimming and climbing are the only ones I know of - are also sprites. All the pictures of Mario in one game are assembled into what is called a sprite sheet. A game can pick appropriate sprites from the sheet depending on what Mario is doing.
When Mario swims, there is a small animation that occurs whenever you try to paddle, isn’t there? That is simply two sprites switching back and forth (if I remember correctly). When Mario’s just floating, it stays on one sprite (once it’s in the game, or otherwise animated, I call them “frames”) until you tap the A button. Then it switches to the second frame for a moment, then back to the first. This gives the illusion that Mario is actually swimming. All of Mario’s running, jumping and climbing animations are made in the same manner. So are the animations of all the enemies and their movements.
However, I work with far more intricate sprites than old NES Mario. My own version of NES Mario would take only a few minutes to create a full sheet from scratch, but I work at a much higher resolution, so my sprites are of much better quality. Pretty much exclusively I take sprites from Megaman Battle Network and edit them to suit my needs and desires. This produces a tolerable profile and distance shot of whatever being I wish to create.
That’s a basic explanation of sprites.
Graphics are something else entirely. A “graphic”, in the foruming internet world, is an image of some kind that is assembled using renders, effects, and other various goodies. Skilled graphics artists make very pleasing images with interesting and sometimes abstract effects. The banner of this blog is a good example of a simple graphic - it contains a stock/render - the picture of me on the escalator - and a simple lighting effect.
Note that graphics are not neccesarily the children of Photoshop splicing (that is, taking two pictures and using Photoshop to put them together).